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added visuals 27-1-2019

now the players gets a big message on screen that informs them what to do (before it was just the text message on top of the screen...

linear quest flow 20-1-2019

added a linear quest flow to the game-play, the quest start automatically without needing the player to manually start them, and when...

mouse integration 12-1-2019

i added the ability to use mouse to control the player, the player can now chose the direction where to shoot his weapon with the mouse

goals and PVP 1st Gen 4-1-2019

this is the first generation of generating goals that the players can compete to achieve, also it has the added implementation of players...

lobby data 28-12-2018

this is an example of how to get information from the player, this will be use later to get the wanted level parameters from the player,...

פגישה עם המנחה 24-12-2018

כמו קודם דברנו על ההתקדמות בפרויקט עד עכשיו, ועל העבודה שנעשית בשבועיים האחרונים. אחרי זה דיברנו על העבודה שצריך לעשות בשבועיים הבאים

goal prototype 21-12-2018

what is shown here is the players being unique (in color), and having a goal generated, this goal is of the collect type, player can...

rules prototype 16-12-2018

added the map ability to be created according to specific rules, like a jump height, radius, and such... these rules will be generated...

פגישה עם המנחה 9-12-2018

היום דברנו על ההתקדמות בפרויקט עד עכשיו, ועל העבודה שנעשית בשבועיים האחרונים. אחרי זה דיברנו על העבודה שצריך לעשות בשבועיים הבאים(בעיקר...

Map prototype update 9-12-2018

added a lot of things to the map,like collisions, transforming the map into a planet, created gravity that points towards center of the...

Map creation Prototype 6-12-2018

made an example map, it took a lot of work to get everything working mainly because there isn't a lot of documentation about the subject...

mesh creation with code 1-12-2018

the picture shows an example of the mesh that was created with a parabolic function. it was a little difficult because it's my first time...

28-11-2018 multi-player update

fixed few bugs regarding multiplayer, mainly fixed scale syncing between server and client(now spawned objects will have the correct scale).

פגישה עם המנחה 25-11-2018

דיברנו על דוח ההצעה,עשינו תיקונים, בירורים, והרבה לדברים בדוח. הסתכלנו על המצב הנוכחי של המשחק. קבענו את המטרות לשבועיים הבאים(חלק...

Multiplayer Initial lunch 20-10-2018

multi-player with LAN and unity matchmaking support, with enemies and damage so player can kill enemies and gets re-spawned when killed.

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