18-5-2019 network bugs and fixes
- antonio
- May 29, 2019
- 1 min read
so this time i worked on fixing some game-play related bugs that are related to the network system, for example the map didn't sync after integrating the advanced system, so i used the algorithm that the mentor told me (to send the vectors of the map) and that fixed it.
other bugs: sword doesn't damage non player entities on remote clients, while grenades damages them, but they don't damage human players. animations don't sync correctly, characters sometimes faces wrong direction.

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