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improved user experience 27-4-2019

because it's important for the user to understand the game and not get confused, we organized the UI to display everything in visually...

combining features 21-4-2019

put the multiple playable characters, and the multiple weapons feature into the main project, this made me rewrite a lot of the previous...

AI and new entities 16-4-2019

added new enemies with AI, can target and follow the player, and jumps over things that block the way. the example shows a boss Character...

design tweaks 11-4-2019

using health bar instead of numbers, fixed problems with the UV rendering, changed the audio effects(now they are from the asset store),...

פגישה עם המנחה 2-4-2019

talked about starting to finalize the project for the beta report, and to improve the design of the game, such as the user interface.

more features 28-3-2019

added more features to the game, such as showing the player how the points are gained, jump charging; the longer the player holds the...

more characters 25-3-2019

change the way the game handles the character, this allows easy implementation of more of them, in the picture you can see the...

map improvement 20-3-2019

added more levels of platforms to the map, they detect the map, and are placed according to the jump height. Also added a background...

map UVs (texture) 16-3-2019

calculated the UVs and applied a texture to the map so now it shows the texture rather than a noise

פגישה עם המנחה 11-3-2019

talked about what to work on, mainly to focus on the map, UI, and Textures. and after to work on improving the goals

smart obstacles 6-3-2019

added objects that can be interacted with, and they also can do small actions(jump randomly in the video).

sound effects 3-3-2019

currently sounds effects are being add to the game, like for example when the player shoots something they can hear a sound...

collision effect 27-2-2019

because there wasn't any effects, the Gameplay was a bit bland, but after they were added the game feels more engaging and fun. These...

game objects organization 23-2-2019

previously the objects weren't organized, and it made it hard to know where they belong, and also made making changes difficult, but now...

improved Goals 16-2-2019

improved the goals system, rewritten the AND and OR quest type to become more flexible, and modified the main quest class. and...

improved round management 10-2-2019

worked on the goals and goal management, goals are separated from one to the next by a time margin, and there are a few seconds after the...

פגישה עם המנחה 4-2-2019

we talked about the project, and what things were done the previous two weeks. we also discussed the alpha submissions, and what...

added constraints 2-2-2019

added some constraints to the game play, for example you don't re-spawn immediately, you can't move when you are dead, you can't die...

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