
23-4-2019 פגישה עם המנחה
talked about the beta report, with the required stuff for it, like testing and making sure everything is ready.
combining features 21-4-2019
put the multiple playable characters, and the multiple weapons feature into the main project, this made me rewrite a lot of the previous...
AI and new entities 16-4-2019
added new enemies with AI, can target and follow the player, and jumps over things that block the way. the example shows a boss Character...
design tweaks 11-4-2019
using health bar instead of numbers, fixed problems with the UV rendering, changed the audio effects(now they are from the asset store),...
פגישה עם המנחה 2-4-2019
talked about starting to finalize the project for the beta report, and to improve the design of the game, such as the user interface.
more features 28-3-2019
added more features to the game, such as showing the player how the points are gained, jump charging; the longer the player holds the...
more characters 25-3-2019
change the way the game handles the character, this allows easy implementation of more of them, in the picture you can see the...
map improvement 20-3-2019
added more levels of platforms to the map, they detect the map, and are placed according to the jump height. Also added a background...
map UVs (texture) 16-3-2019
calculated the UVs and applied a texture to the map so now it shows the texture rather than a noise
פגישה עם המנחה 11-3-2019
talked about what to work on, mainly to focus on the map, UI, and Textures. and after to work on improving the goals
smart obstacles 6-3-2019
added objects that can be interacted with, and they also can do small actions(jump randomly in the video).
sound effects 3-3-2019
currently sounds effects are being add to the game, like for example when the player shoots something they can hear a sound...
collision effect 27-2-2019
because there wasn't any effects, the Gameplay was a bit bland, but after they were added the game feels more engaging and fun. These...
game objects organization 23-2-2019
previously the objects weren't organized, and it made it hard to know where they belong, and also made making changes difficult, but now...
פגישה עם המנחה 19-2-2019
reviewed the video and the report, talked about the missing parts and what needs to be improved.
improved Goals 16-2-2019
improved the goals system, rewritten the AND and OR quest type to become more flexible, and modified the main quest class. and...
improved round management 10-2-2019
worked on the goals and goal management, goals are separated from one to the next by a time margin, and there are a few seconds after the...
פגישה עם המנחה 4-2-2019
we talked about the project, and what things were done the previous two weeks. we also discussed the alpha submissions, and what...
added constraints 2-2-2019
added some constraints to the game play, for example you don't re-spawn immediately, you can't move when you are dead, you can't die...












