improved user experience 27-4-2019
because it's important for the user to understand the game and not get confused, we organized the UI to display everything in visually...
because it's important for the user to understand the game and not get confused, we organized the UI to display everything in visually...
talked about the beta report, with the required stuff for it, like testing and making sure everything is ready.
put the multiple playable characters, and the multiple weapons feature into the main project, this made me rewrite a lot of the previous...
added new enemies with AI, can target and follow the player, and jumps over things that block the way. the example shows a boss Character...
using health bar instead of numbers, fixed problems with the UV rendering, changed the audio effects(now they are from the asset store),...
talked about starting to finalize the project for the beta report, and to improve the design of the game, such as the user interface.
added more features to the game, such as showing the player how the points are gained, jump charging; the longer the player holds the...
change the way the game handles the character, this allows easy implementation of more of them, in the picture you can see the...
added more levels of platforms to the map, they detect the map, and are placed according to the jump height. Also added a background...
calculated the UVs and applied a texture to the map so now it shows the texture rather than a noise
talked about what to work on, mainly to focus on the map, UI, and Textures. and after to work on improving the goals
added objects that can be interacted with, and they also can do small actions(jump randomly in the video).
currently sounds effects are being add to the game, like for example when the player shoots something they can hear a sound...
because there wasn't any effects, the Gameplay was a bit bland, but after they were added the game feels more engaging and fun. These...
previously the objects weren't organized, and it made it hard to know where they belong, and also made making changes difficult, but now...
reviewed the video and the report, talked about the missing parts and what needs to be improved.
improved the goals system, rewritten the AND and OR quest type to become more flexible, and modified the main quest class. and...
worked on the goals and goal management, goals are separated from one to the next by a time margin, and there are a few seconds after the...
we talked about the project, and what things were done the previous two weeks. we also discussed the alpha submissions, and what...
added some constraints to the game play, for example you don't re-spawn immediately, you can't move when you are dead, you can't die...